JOUHSUAN KO

01HATCH
game design, creative coding, interactive design

02SHADOW STRANGERS
concept, animation, editorial design, 3d modeling

03GREENPOINT
brand identity, wayfinding, ui/ux, poster, motion design

04山姆初趣灣
editorial design, typography, identity, illustration

05 THAI ALPHABET GRAPHIC CARDS
graphic design, illustration

06TANGLE & TRAIL ORACLE CARDS
system design, editorial design, typography

07NOVAXIS TYPEFACE
typography, type design

08櫻華鉤吻鮭
illustration, motion graphics

09MONSTER SIX PICTURE BOOK
illustration, editorial design, layout, publication

10TAOYUAN LONGTAN PROJECT
illustration, graphic design

11BABYSIX
illustration, 3d modeling, merchandise design

HATCH
game design, creative coding, interactive design



This project focuses on the role of emotions, symbols, and repetition in what people pay attention to and remember. It began with a personal memory of the disproved idea that Stegosaurus had two brains, an idea that had remained clearer than other scientific information I had encountered at the museum. This experience led to a broader inquiry into why fictional, exaggerated, or emotionally unusual fragments are often retained in memory over time.

Drawing from memory research and speculative design, this thesis investigates how recognition and recall are shaped through repeated interaction. To explore this idea, I created an evolutionary game in which players guide a fictional creature through a series of branching symbolic choices that produce multiple transformations and outcomes. The symbolic icons change positions during repeated play, preventing players from relying on simple positional memorization and instead encouraging them to recognize and remember the symbols themselves to avoid repeated outcomes and complete the collection system.

The project explores how fictional storytelling, symbolic choices, replay, and emotionally distinct transformations can shape emotionally engaging moments through interaction and repetition. Finally, the thesis contends that emotional impact, replay, and symbolic recognition play a significant role in memory formation during interactive experiences.


The project was also showcased through a self-contained Raspberry Pi device with a small display, providing a more targeted and independent experience of interaction than showing the game through a traditional web browser on a laptop computer. The project transformed the game into a physical object, inviting audiences to interact with the system more directly through touch, replay and exploration


The project also expanded into a printed art book functioning similarly to a game strategy guide. The publication documented symbolic routes, fictional creature outcomes, and frame-by-frame gameplay transformations. Beige pages focus on intermediate transformation stages, while blue pages present final creature outcomes.

During the exhibition, audiences across different age groups interacted with the project through gameplay, replay, and exploration of fictional creature outcomes.

Index
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